Make Minecraft
pixel art your way

Turn a picture into a Minecraft block plan, or draw a design from scratch. Choose your materials, check the block counts, and follow the grid while you build. Image conversion runs in your browser, with no account required.

Convert Image to BlocksOpen Draw Mode
Open Voxel Art Builder

New to building from a grid? See a worked blueprint and material list or browse the isometric voxel art overview to compose a standalone island scene.

Viewer ModeQR ShareJava structure .nbt export

Choose your path

A quick look at the main workflows and support tools inside the site.

Start from a picture

Blueprint mode

Best when you already have an image and want a Minecraft block-by-block blueprint quickly.
Start from an idea

Draw mode

Best when you want to sketch, edit, or design from a blank canvas using Minecraft blocks directly.
Choose materials

Planning tools

Browse textures, compare materials, and shape palettes before you commit to a full build.
Follow an example

Guides and examples

Use tutorials, comparisons, and workflow notes to choose the right path for the project.
Tip
Try an 8×8 pattern with a numbered grid and a checked shopping list, then open it in Draw mode to make it your own.
View patterns

Minecraft Mural Generator

Upload an image, choose a wall width, and get a block plan with materials, a PNG preview, and Java commands.

Open Mural Generator
3D preview

Voxel Relief Printer

Turn a Minecraft texture into a layered voxel relief, then watch a virtual printer build it in 3D.

Open Voxel Relief Printer

Features

Minecraft Pixel Art combines workflows, support tools, and build guidance.

Blueprint Workflow

Convert an image into a block grid, adjust the palette, and gather the exact materials shown in your plan.

Draw From Scratch

Open a blank canvas and paint custom block art manually when you need full creative control.

Build Planning

Use shopping lists, block counts, palette filters, and survival-friendly settings before you start building.

Texture + Palette Tools

Browse textures, inspect block states, and curate practical material sets for cleaner palette decisions.

Guides + Comparisons

Use tutorials and workflow pages to understand when to choose Blueprint, Draw, map-art settings, and exports.

Share + Export

Send plans to a phone with QR viewing or export project outputs when your build is ready to leave the browser.

How-to

1

Choose the right workflow

Start with Blueprint mode if you already have an image, or Draw mode if you want a blank canvas.
2

Plan the palette

Use palette filters, texture browsing, and collections to narrow block choices before committing to a build.
3

Build or refine

Open the editor that fits the project, then refine details with layers, preview controls, and practical build checks.
4

Gather and verify materials

Use block counts, shopping lists, and workflow notes so the in-game build is practical to execute.
5

Export or share the result

Export build outputs or send the plan to a phone with QR sharing once the project is ready to use in-game.

Quick start

Start from an image?
Use the image-to-blocks Blueprint workflow first, then open the live tool once you know the outputs you need.
Need to draw from scratch?
Open Draw mode when you want a blank canvas, manual block placement, and iterative editing.

FAQ

+What does 1s mean in the Shopping List?
In the Shopping List, s means stack. In Minecraft, 1 stack = 64 blocks. Example: 1s + 12 = 64 + 12 = 76 blocks.
+Is there a character limit for /editor?data=...?
Yes. The blueprint is stored directly in the URL, so there is a practical length limit. The editor currently limits QR sharing links to about 4000 characters to keep them reliable. There is no fixed 64-block rule, but larger artworks (more blocks) produce longer URLs and may exceed the limit. In that case, you can reduce the width, keep building in the editor without sharing, or export a Java structure .nbt file for a larger project.
+How does the mobile Viewer Mode work?
The editor can generate a share link + QR code. Open it on your phone to view the blueprint in Viewer Mode while building.
+Can I manually add or fix blocks after generating a blueprint?
Yes. Generate your blueprint in Blueprint mode first, then click the Draw tab in the editor header to switch modes and manually paint, pick, or erase blocks for final touch-ups.
+What is the Java structure .nbt export for?
It exports a Java structure .nbt file for compatible Java tools. A compatible Litematica build can import it and save the result as .litematic; changing the file extension alone does not convert it. This is not a Bedrock .mcstructure file.
+What's the difference between Map Art Mode and normal mode?
Normal mode targets block texture colors; Map Art Mode targets map colors (useful for in-map pixel art).

Need help with your first build?

Follow the Blueprint guide to convert a picture, read a grid, and gather materials. The Draw guide covers painting and refining a design by hand. Both include steps you can try in the editor.